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General Info: PPG Task Catalogue CATALOGUE OF TASKS FOR PPGs 1.PRECISION TAKE-OFF AND LANDING PRECISIONObjectiveTo make a clean take off at the first attempt in the deck, and subsequently land as near as possible to a point. DescriptionThe pilot is permitted four takeoff attempts, climbs to 500ft overhead the target, cuts the engine before passing through a gate and tries to make a first touch as near as possible to the centre of a target consisting of a series of concentric circles. Special rulesThe pilot scores 250 points for a clean take off at the first attempt, 170 for the second, 90 for the third, zero for the fourth. The circuit to be flown will be detailed at briefing. The first touch of the ground by the pilot’s foot is the point from which the pilot’s score will be derived. A first touch on the line scores the higher score. Contestants will be awarded a zero score for: · The pilot or any part of the aircraft touching the ground outside the deck while undertaking the task. Contestants will be awarded a zero landing score for: ·
· Gate not passed correctly. · Falling over as a result of the landing. ScoringPilot score = (Bto + Bld) Where: Bto = Takeoff points, Bld = Landing points
2. PRECISION CIRCUIT IN THE SHORTEST TIME PRECISIONObjectiveTo strike a number of targets laid out in a given order in the shortest possible time and return to the deck.
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To take off from the deck with a given quantity of fuel, fly as many laps as possible around a course not exceeding 1Km in length and land on another deck.
Pilots must not exceed 200ft height at any time, or 30ft whilst rounding pylons.
Exceeding the height limitations or failure to round a pylon does not score that lap.
If the pilot or any part of his PPG touches the ground during the task and takes off again, score zero.
Failure to land in the landing deck: 20% penalty.
Pilot score
=
Where:
Lp = The number of whole laps completed by the pilot
Lmax = The maximum number of whole laps achieved in the task.
To take off with a given quantity of fuel and locate an unknown number of markers within defined sectors and return to the deck.
Each sector will contain a given IP (initial point) and a FP (finishing point) which may be a turn point, marker or gate. The pilot flies a given track between the IP and FP. An unknown number of markers may be distributed along the track.
Outlanding: Score zero.
Pilot score
=
Where:
NBp = The number of ground markers and/or turn points a pilot collects in the task
NBmax = The maximum number of markers and/or turn points collected in the task
To make a clean take-off in the time window with a given quantity of fuel, stay airborne as long as possible within a defined area and land on landing markers situated within the deck before the end of the time window.
The pilot scores 300 bonus points for a clean take off at the first attempt, 200 for the second, 100 for the third, zero for any attempts thereafter.
Departure from view of the marshals or egress from the permitted flight area will incur penalties.
When landing, If the pilot elects to switch off his engine at least 5m above a marker and:
· Makes a first touch on the marker: Landing bonus: 200 points
If the pilot elects to not switch off his engine and:
· Makes a first touch on the marker: Landing bonus: 50 points
If the pilot falls over as a result of the landing: zero landing bonus.
If the pilot obstructs another competitor attempting to land at a landing marker penalties will apply.
Pilot
score =
Where:
TP = The pilot's time
Tmax = The longest time taken to complete the task
Bto = Takeoff bonus points
Bld = Landing bonus points
To fly a course between as many turn points or markers as possible within the time window and return to the deck.
Pilot score
=
Where, according to briefing; Either:
NBp = The number of ground markers and/or turn points a pilot collects in the task
NBmax = The maximum number of markers and/or turn points collected in the task
OR
NBp = the distance flown by the pilot in the task.
NBMax = the maximum distance flown in the task.
To make a clean take-off from the deck, to fly a course between as many turn points or markers as possible within a given time, and to collect bonus points for landing at designated markers before returning to the deck.
The clock starts the moment the marshal makes the signal to take off.
At the start, the pilot scores 300 bonus points for a clean take off at the first attempt, 200 for the second, 100 for the third, zero for any attempts thereafter.
In the case of landing markers, If the pilot elects to switch off his engine at least 5m above the marker and:
· Makes a first touch on the marker: Landing bonus: 200 points
· Misses the marker: landing bonus: 50 points
If the pilot elects to not switch off his engine and:
· Makes a first touch on the marker: Landing bonus: 100 points
If the pilot falls over as a result of a landing: zero landing bonus for that landing.
If the pilot obstructs another competitor attempting to land at a landing marker penalties will apply.
The clock stops the moment the pilot either crosses a line or lands back on the deck.
Any outside assistance: Score zero.
Pilot score
=
Where, according to briefing; Either:
NBp = The number of ground markers and/or turn points a pilot collects in the task
NBmax = The maximum number of markers and/or turn points collected in the task
OR
NBp = the distance flown by the pilot in the task.
NBMax = the maximum distance flown in the task.
AND
Bto = Pilot’s takeoff bonus points
Bld = Pilot’s landing bonus points
BldMax = The maximum landing bonus points achieved.
To fly a course between any combination of turn points, markers and gates as defined at the briefing having declared estimated flight times or estimated times of arrival as required at the briefing, and return to the deck.
The value of T, in seconds, will be given at the briefing.
Pilot score
=
Where, according to briefing; Either:
NBp = The number of ground markers and/or turn points a pilot collects in the task
NBmax = The maximum number of markers and/or turn points collected in the task
OR
NBp = the distance flown by the pilot in the task.
NBMax = the maximum distance flown in the task.
AND
T = The total difference in between pilot’s estimated and actual times for all timed sectors. (>=300 = 300)
To fly a course between any combination of turn points, markers, landing markers and gates as defined at the briefing having declared estimated flight times as required at the briefing, and return to the deck.
The value of T, in seconds, will be given at the briefing.
At the start, the pilot scores 150 bonus points for a clean take off at the first attempt, 100 for the second, 50 for the third, zero for any attempts thereafter.
All landing markers may be attempted with engine on unless the marker is in the landing deck and is the final element in the task.
If the pilot falls over as a result of a landing: zero landing score for that landing.
If the pilot obstructs another competitor attempting to land at a landing marker penalties will apply.
Pilot score =
Where, according to briefing; Either:
NBp = The number of ground markers and/or turn points a pilot collects in the task
NBmax = The maximum number of markers and/or turn points collected in the task
OR
NBp = the distance flown by the pilot in the task.
NBMax = the maximum distance flown in the task.
AND
T = The total difference in between pilot’s estimated and actual times for all timed sectors. (>=250 = 250)
Bto = Pilot's takeoff score
Bld = Pilot’s landing points
BldMax = The maximum number of landing points achieved in the task.
With limited fuel, to fly around a circuit in the shortest possible time, return to the deck, and then, with the pilots remaining fuel fly in a given direction as far as possible and return to the deck.
Fuel quantity allowed: (Suggested: 6 litres)
Part 1: Speed; The pilot take off time is noted. The pilot flies to one or more turnpoints and returns to the deck where he is timed.
Part 2: Distance; The pilot then flies in a given direction to a point of pilot choice, photographs it, and returns to the deck.
· Land out before completing part 1: Score zero.
· Land out before completing part 2: Score zero for part 2.
· IMPORTANT: The point the pilot photographs as his point of greatest distance in part 2 MUST be clearly and unequivocally interpretable onto the official map. It is recommended the pilot takes several views of the point to confirm his position in relation to surrounding features and also takes back-up photos of earlier points along his route.
· Failure to takeoff or land entirely in the deck: 20% penalty.
Pilot score =
Where:
tp = the pilot’s time,
Tmin = The best time (Part 1)
dp = the pilot’s distance
dMax = the greatest distance (Part 2)
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This task is intended as a small break task between elements of an overall task.
There are 4 standard kicking sticks set at the corners of a 50m x 50m square. The pilot must kick 3 of the 4 sticks. The first stick the pilot kicks may be any of the 4 sticks. The third stick the pilot kicks must be diagonally opposite the first, the second stick may be either of the two other sticks.
· If this task is used to take a time for the purposes of an element of the overall task then the time shall be taken the moment the pilot strikes the first stick.
· The pilot may have as many attempts as necessary at striking the first stick.
· Only ONE attempt is allowed at kicking both the second and third sticks.
· There shall be one group of 4 sticks for every 15 competitors in the task.
· On approach to the task, pilots should choose a “free” group of sticks, however if, in the opinion of the marshals on duty a conflict with another aircraft existed (depending on the overall task, for example if there is a timing involved) both should kick only one stick and then depart on the rest of the overall task. Both pilots will then be given the opportunity to have ONE further attempt at this task as soon as possible after the end of the overall task.
The scoring should be integrated into the overall task as NQ. If the pilot fails to kick either the second or third stick then for each stick then the penalty shall be no more than 5% of the overall task score.
From a stationary position on the ground in front of a line and using a fixed throttle (and propeller pitch) setting of pilot choice, the pilot takes off and climbs in a straight line over a microphone set 300m distant from the line. The max noise in dBA of the aircraft is measured.
Weaving, failure to fly directly over the microphone, changing throttle or propeller pitch setting: Zero score.
Pilot score =
Where:
nMin = The minimum noise in dBA achieved in the class
nP = The noise achieved by the pilot in dBA
To fly two legs of a course in opposite directions as quietly as possible.
The course is between two points 300m apart and must be flown in a straight line at a height of 25ft (± 10ft). at a pilot selected constant throttle and propeller pitch setting. The microphone is positioned 100m offset from the centreline and equidistant from the two points.
Weaving, changing height, throttle or propeller pitch setting whilst in the course: Zero score for that run.
Pilot score =
Where:
nMin1 and nMin2 = The minimum noise in dBA achieved on each run in the class
nP1 and nP2 = The noise achieved by the pilot in dBA on each run